Dec 12, 2005, 05:50 PM // 17:50
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#41
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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Why would you want to take them away??
Because very few people use them? I do use them and as it doesn't really bother you (does it?) why should I not be able to use them anymore?
I have no idea how you would want to make them more useable as they are at the moment. And also, for the beginners they are very useable I think, especially the monks as the monk superiors are 7+ K.
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Dec 12, 2005, 05:54 PM // 17:54
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#42
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Ascalonian Squire
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I would not take them away. No reason to do that.
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Dec 12, 2005, 05:59 PM // 17:59
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#43
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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I donno. Nearly every one of my characters at least has Major Vigor. I don't have the 280k to equip each with a superior....
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Dec 12, 2005, 06:01 PM // 18:01
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#44
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Nah keep em in... they can come in handy. Especially in the case of Major vigors and Major Absorbtions.
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Dec 12, 2005, 06:02 PM // 18:02
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#45
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I think they should reduce the health cost of majors to -30 or -25.
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Dec 12, 2005, 06:07 PM // 18:07
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#46
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Krytan Explorer
Join Date: Aug 2005
Location: Sooner Nation
Profession: Mo/
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i use majors, some of the superiors such as absorption and vigor are just too expensive.
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Dec 12, 2005, 06:33 PM // 18:33
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#47
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Who cares what they sell for ? How can you say they arent useful ? Haven't you ever been in a situation where you only needed a +2 to any particular attribute ? Take Expertise for example, its enough to get it to 14 for most builds. That can be done easily with a major expertise, why should I sacrifice 25 health for an extra point that I dont need ?
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Dec 12, 2005, 06:34 PM // 18:34
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#48
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Runes don't stack Mordakai.
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Dec 12, 2005, 06:40 PM // 18:40
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#49
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Vilaptca
Runes don't stack Mordakai.
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Sorry, I wasn't clearer in my post. I was speaking of NET bonuses:
+6 to your atts in General (ie, +2 for 3 different attributes).
This is MUCH BETTER for the price (-75 HP, for example), than the additional +1 you get from a Sup.
To put it even clearer, you could have 3 attributes at at least 12, or one at 16.
Which would you chose?
Last edited by Mordakai; Dec 12, 2005 at 06:42 PM // 18:42..
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Dec 12, 2005, 06:45 PM // 18:45
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#50
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Krytan Explorer
Join Date: May 2005
Location: Arkansas
Guild: Knights of the Republic (KOTR)
Profession: W/R
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I know Vigor and Absorbtion are viable as Majors... But other than those 2 (which I was refering to when I said "with 2 exceptions") I still feel that they get NO use compared to Superiors or even Minors for that matter. They sell for less than minors... Most characters in my experience (not all, just most) set up with all Minors and 1 Superior. At the -50hp I still feel Majors are not a viable alternative and need to be changed in some way to make them better for the cost.
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Dec 12, 2005, 06:48 PM // 18:48
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#51
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Vilaptca
Runes don't stack Mordakai.
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He means +2*2
Two different runes.
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Dec 12, 2005, 06:51 PM // 18:51
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#52
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Ok, I see what you're saying now.
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Dec 12, 2005, 06:54 PM // 18:54
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#53
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Or maybe INCREASE the HP penalty on Sup. Runes to make them less attractive....
Here's the problem with decreasing the HP penalty on Major Runes:
You could have two (or more) majors with LESS -HP than a Sup.
-35 Maj. Rune Example: 2 Majors for a total of +4 in TWO attributes less HP penalty as ONE Sup for +3 in single att.
Even if Majors were -40 HP, wouldn't it be better to have +4 for -80 HP, than +3 for -75?
The only way to really balance out the Runes, is to have +1 Runes be -25 HP.
(Which I'm NOT proposing, BTW!)
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Dec 12, 2005, 07:29 PM // 19:29
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#54
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Mordakai
Even if Majors were -40 HP, wouldn't it be better to have +4 for -80 HP, than +3 for -75?
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Why do people say this? Do you forget the minor rune? It's +4 either way - one is +4 (+2 and +2)with -80, the other is +4 (+3 and +1) with -75.
-37.5 or -40 sound fine to me. I agree that the -50 is annoying and renders them essentially worthless, excepting as a bonus if you can't afford the superior in PvE (done that before).
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Dec 12, 2005, 08:07 PM // 20:07
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#55
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Ascalonian Squire
Join Date: Oct 2005
Guild: ToA
Profession: Mo/Me
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This is absolutely rediculous. Hardly anyone uses majors? Did you do a survey? My suggestion is if you dont like them dont use them and leave the many players who dont buy platinum off ebay alone.
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Dec 12, 2005, 08:12 PM // 20:12
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#56
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Pre-Searing Cadet
Join Date: Jul 2005
Location: UK
Profession: N/Me
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I agree with Greygon.
The player percieved value of attribute-based Major runes is zero (which is about what the trader buys them for). Either you have the freebie Minor Rune, or your single specialist attribute Superior Rune (typically combined with the hat to get the attribute to 16). I would take a bet that a good percentage of players have the following rune layout (I'm talking PvE here, I don't do PvP);
Major Vigor
Minor
Minor
Minor (insert Major Absorbtion here for a warrior)
Superior <insert favourite attribute here>
I do however see that the HP loss needs to be balanced against the Minor and Superior runes. Mordakai has it right that the proper way to do it would be to make minors -25HP, but that would be a horrendous idea.
Perhaps
1 Major Rune = -25HP
2 Major Runes or more = -50HP each
This would also encourage people to multi-class more, rather than focus specifically on one skill line
BC
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Dec 12, 2005, 08:29 PM // 20:29
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#57
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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IN PVE I always use majors. Saves me tons of cash and still does more than its share of getting the job done. lets see major axe rune = 100g, sup axe rune = 3.4k... for only one less attribute which means that i cant do an extra 6 dmg. which would u choose as the best bang for your buck?
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Dec 12, 2005, 08:32 PM // 20:32
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#58
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Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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I will put this input based on PvP NOT PvE. When it comes down to making a PvP character and since I have Sup and Maj Runes unlocked for Vigor and Absorption, most of the time I go two major or one sup and one major with sup vigor eliminating one of the major effects in health effect. Or all min and one sup depending on how much health I need or want.
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Dec 12, 2005, 08:45 PM // 20:45
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#59
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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I always used to use majors before I had the gold to buy sups.
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Dec 12, 2005, 08:49 PM // 20:49
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#60
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Obviously there are some runes where you are better off to just get the Superior because the cost isn't very detremental. But look at Superior Vigor compared to Major. Something like 50k less for 9 extra health. Ditto for Superior Absorption, you can settle for the -2 until you can afford the extra -3.
Other examples would have to be monk runes. I would've settled for Major had I not had the gold for a superior because the cost is like 10k cheaper. Others would probably just go for minor.
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